![]() Playing through the game means playing through a series of stories within stories. Players must unravel the tale layer by layer in pursuit of a mythical city called Kayamgadh-which may or may not actually exist. The game is a kind of narrative nesting doll heavily influenced by magical realist literature. ![]() ![]() More twilight than witching hour, India-based independent studio Oleomingus seeks to use low-poly in part to continually unbalance players in their forthcoming title Somewhere. And just as the lighter feelings inspired by the games mentioned earlier ranged from the meditative to the purely pleasurable, their darker counterparts seek to elicit everything from creeping unease to outright aggression-a spectrum mirrored by certain Modern artists. We’ve seen plenty of low-poly designers and artists who leverage Modernist ideas to inspire primarily positive vibes, but others in low-poly’s second wave are using the style’s evocative potential to lead players into less comforting territory. You can read part one here and part two here. This is the final of a three-part series.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |